Saturday, November 10, 2018

Thoughts on The Garden of Forking Paths


Why is a multiverse theory relevant to new media studies? In The Garden of Forking Paths, Borges presents a story of a book (or perhaps a work of art) that is also a labyrinth. Playing with concepts of time, choices, a maze, interactivity, material intended to confuse or challenge - these ideas arise in modern art with regularity. These notions, along with the goal of creating a work that is infinite, brings me to the label “new media”. New media implies stepping outside of the normal boundaries of thought and approach. Is a game art? If so, the game is not the same for every player, and some games are so complex that possibilities are near infinite. Is time linear? If not, how does this approach change storytelling and memory?

This also leads me to think about randomness and its part in life and story. Is randomness beneficial to creating art and narrative? Can randomness be beautiful or interesting? Considering every possible outcome is an awe-inspiring, chaotic venture. What can we learn from chaos?

Dr. Yu Tsun mentions a “swarming sensation of which I have spoken. It seemed to me that the humid garden that surrounded the house was infinitely saturated with invisible persons.” I would love to play with this idea, the sensing of the multiverse and the sensing of other times/dimensions. How could I lead an audience to feel such a swarming?

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